Author: peterromanosstudentsmqeduau
Can Games/Gamification Improve Learning in the Classroom? (Scratch App)
Virtual Reality – Providing Different Insights for Student Learning (CoSpaces)
Augmented Reality in the Classroom (Anatomy 4D; Skyview Apps)
Robotics in the Classroom – Do they fit in? (LEGO EV3)
Computational Thinking – Developing Cognitive Capabilities for Life Beyond School (Blockly Maze)
Tinkercad – Fostering Learning through Design